Input: V:{{input.graph.V}}   E:{{input.graph.E}}   Node color:   Edge color:   使用方法(usage)
vislog:   Score: total={{ vislog_score.total.toFixed(2) }}, acc={{ (input.score.a_acc * vislog_score.S_acc).toFixed(2) }}, cost_penalty={{ -(input.score.a_cost * vislog_score.cost_over).toFixed(2) }}
slowfast 
turn:
Cbalance:{{sim.ele.C_balance.toFixed(0)}}  [ d_Cgrid:{{sim.ele.d_C_grid.toFixed(0)}},  d_CEV:{{sim.ele.d_C_EV.toFixed(0)}},  d_CEVret:{{sim.ele.d_C_EV_ret.toFixed(0)}} ],  LFE:{{sim.ele.L_FE.toFixed(0)}},  Lbuy:{{sim.ele.L_buy.toFixed(0)}}
Sday:{{(input.score.w_trans * sim.score.trans + input.score.w_ele * sim.score.ele + input.score.w_env * sim.score.env).toFixed(0)}},  Strans:{{sim.score.trans.toFixed(0)}},  Sele:{{sim.score.ele.toFixed(0)}},  Senv:{{sim.score.env.toFixed(0)}}

EV and Order stats

EV: :stay, :move/pickup, :charge from grid, :charge to grid,
Order: :unpicked, :being carried,

EV #{{ ev.id }}

Unpicked order

No info Timeline Score
EV x:{{ev.x}},Chg:{{ev.Chg}}
{{ev.score.toFixed(0)}}
{{o.id}} {{o.from}}->{{o.to}}, dist:{{o.dist}}
{{o.score.toFixed(0)}}